
If you fail, the enemy will simply start the attack again and again until you succeed. They’ll set up a rhythm you need to follow, and in turn you parry or dodge (RB) to that beat. There are a few enemy types that, when low on health, will essentially challenge you to a duel. In fact, this is where my only big complaint about the game comes in. Parrying contains the game’s highest highs and lowest lows. You can’t quite parry every single hazard, but the game comes close. When I encountered attacks that I couldn’t parry, I initially thought I was just getting the timing wrong. Sign about to hit you on a high speed train? Why yes, you can parry that too. Volcano spewing lava? You can parry that. After an upgrade, holding the left stick in the direction of the attack will also reflect some of the damage, and calling in a partner on the next beat will have them counter. Pressing B as an enemy attack lands either on beat or with a musical cue will completely negate any damage. Special attention should be paid to that parry, because it is just so satisfying.

As you progress through the game, you’ll unlock even more combos for purchase using gears, partners to call in for attacks, finishers, or counters with RT, a grappling hook with LB, and even a parry. Every combo will also end in a big finisher, where you can press either attack button as a circle overlaps with another to deal some serious damage. You mix and match these two attack types to create a combo, for example a light, light, heavy, heavy will lead into a launcher and aerial combo. In addition, while light attacks are immediate, heavies take two beats to come out. While you can press buttons whenever you want, his attacks will only land on the beat, so being off timing will leave Chai vulnerable as he swings. In battle, Chai’s bread and butter are light and heavy attacks with his junk guitar, performed by pressing X and Y respectively.

After a brief tutorial easing you into things, you’re set loose on the first combat encounter. From platforms to decorations on the walls to yours and enemies’s attacks, it all moves to the rhythm. Now everything is grooving to the beat of the music, and I do mean everything. As he’s entering surgery to replace his right arm with a robotic one, the self styled rockstar’s music player (a Zune as a cute Microsoft throwback) somehow lands on and is fused to his chest. You play as Chai, a college dropout who has just joined Vandelay’s Project Armstong.
